1 votes 5/5
Advertisement

Vex 10

Rating:5 (1 votes)
Played:1 times
Classification:Action Games

Even if your stickman is entirely safe, your clone can wreck a run. A free online stickman platformer is called Vex 10. Go through the Acts, which are full with traps. Modify the gravity's direction. Steer clear of moving hazards. While attempting to complete the Act, coordinate linked clones.

Important Controls

  • Move using the arrow keys or W, A, S, and D.
  • S or DOWN ARROW for crouching or sliding
  • Restart: R

How It Operates

Every Act in Vex 10 is connected by a playable hub. Enter one of these Acts and attempt to navigate past flying shuriken, revolving blades and laser beams to reach the finish line. Wall jumps, water sections, and land-based routes will all affect how you move.

The Vex 10 game distinguishes between finishing an Act and fulfilling the prerequisites for all three medals. You can obtain new character skins by gathering any coins that are present in the Act. Before taking a chance that could throw you off course, decide which option—route exploration, coin collecting, or medals—you want to pursue.

  • Proceed through the hub until you come across a sign indicating the entrance to the course.
  • Choose a course to enrolll in.
  • As soon as you enter, find the safest spot to land.
  • To jump over dangers, use W or UP ARROW.
  • To move beneath little items, use S or DOWN ARROW.
  • Utilise the time freeze, gravity change, and character switching options available in each Act segment.
  • Reach the Act's conclusion. Before you attempt again, go over the medal objectives.

What Sets It Apart

  • Act Selection: The primary menu contains one VEX entry and nine numbered Acts.
  • Medals: Each Act is represented with three medals.
  • Ceiling Travel: You can walk upside-down like Spider-Man in certain areas.
  • Stop Time: When navigating through potentially dangerous sections of the Act, sections with a "stop time" feature momentarily freeze the obstacles.
  • Switch Characters: In "clone" sections, you have to switch between characters at specific points in order to advance when both characters must cooperate.
  • The Synced Challenge All stickmen connected by your controller or controllers are compelled by the challenge room to react to your inputs simultaneously.

Beginning Point

Start by surveying the hub area. Before enrolling in a course, find an Act entrance. Instead than using adjacent coins as an excuse to dash into uncharted territory, consider them as chances to discover a new area of the map.
Once gravity shifts, find the surface that currently sustains your character. Once gravity has changed, reevaluate where you will land. A route that was safe before the ceiling inversion might not be safe now.
Before switching, look at the clone's path. Identify the next danger you will face and a safe place to move to. Finding a secure transition spot for your clone reduces the likelihood that they will act rashly and make a poor choice.
Before you choose to attempt again, go over the medal aim. Make a plan for what you hope to accomplish on your next try. Finding those alluring coins could be enjoyable, but it's not worth interfering with your main goal.

Plans for the Future

Approach time-freeze areas with a pre-planned exit path since Vex 10 urges you to plan ahead. Every gravitational shift warrants a different analysis of your path since known horizontal distance can conceal unknown surfaces. When choosing your next move, you should concentrate on the most constrained stickman due to synchronised movement.

Additionally, locate your most accessible coins at the hub and Acts; don't expect to improve your earning of a skin for each challenging detour. Make two different ideas for your route when trying to win medals.

Mistakes You Should Avoid

  • Consider your clone to be disposable. Your original stickman returns to its previous checkpoint and loses progress in that Act if you lose your clone.
  • Just keeping an eye on your lead stickman. Your same input will move both characters in a synchronised challenge, sometimes putting them in peril.
  • Utilising a melting ice patch as a waiting area. The possible landing spot for your subsequent jump is eliminated when you freeze on shaky ground.
  • Freezing without a way out. If you don't know how to go beyond a roadblock, freezing it doesn't really help.

Other available games: Sky Stick

Action Games